![]() Worlds ten to twelve are essentially the same as seven to nine, but for each level, 5,000 points must be scored to totally fill the Zuma bar. The fourth andtemple which is hidden until a player unlocks world ten for the first time contains worlds ten to twelve, which also consists of seven levels each. Levels are eventually added to worlds: Thetemple, which contains worlds four to six, has six levels, while the third temple, which contains worlds seven to nine, has seven levels. Worlds one to three pull in four colors of balls: red, blue, green, and yellow, worlds four to six put purple, and from world seven on, white is added in the variety. No level in the number one world contains tunnels, and the first level of each world is tunnelless. the fifth level in used to refer to every one of two or more people or things stage is unique in having two tracks of balls instead of the usual one. The levels are organized into temples, and the initial temple consists of three "worlds" of five levels regarded and identified separately. Shooting a coin with a ball, devloping multiple groups of balls explode with a single shot, earning chain bonuses, shooting through gaps in the balls, or finishing a level within aperiod of time called ace time will provide extra points. If not exploded quickly, power-up balls will expediency to theirstate after some time.Įachadventure begins with three lives represented by frogs in the upper-left hand corner of the screen, but additional lives are earned with every 50,000 points. ![]() The explosion ball explodes all of the balls within a small radius of the ball at the spot and time of its explosion. The accuracy ball lets quicker shots and points an arrow at where the ball will be shot this stays active for approximately the same amount of time as the slow-down ball however, the size of the balls must be considered. The slow-down ball slows the speed of the chain of balls for a short length of time. The backwards ball pushes the furthest-out chain depending on whether all of the balls are connected backwards for a short length of time. Time bonuses are also awarded if a player completes the level within ace time – ranging from thirty seconds to four minutes depending on the level.įour different shape of power-ups show up in the balls, which can be activated by exploding the ball with the power-up. consecutive ball coins and chain bonuses are a quick way to fill the bar. There are bonuses for collecting coins ordinarily through gaps, for causing explosions through gaps of other balls, and chains for having a streak of always causing an explosion with regarded and quoted separately. The level is completed when after the bar is filled, the player eliminates all of the balls on the screen. When three or more of the same color come in contact, they explode, possibly triggering other explosions as component of a multinational reaction. To prevent the balls from reaching the skull, the player can eliminate the balls by firing a colored ball from the stone frog idol's mouth towards the corporation of balls that will remain to push forward until the player fills the yellow bar, which is when the balls will stop producing off-screen. As soon as one ball reaches the skull, the others adopt and the player loses a life. The player can carry two balls at a time and can switch at any time. The objective of Zuma is to eliminate all of the balls rolling around the screen along a given path the path is clearly visible in all of the levels apart from for the last level with other balls previously these ballsthe yellow skull structure, which will open to varying degrees as a warning of oncoming balls. Zuma received the 2004 "Game of the Year" award from RealArcade. this is the also talked with the PlayStation 3 retail version of Bejeweled 3, along with Feeding Frenzy 2. It was released for a number of platforms, including PDAs, mobile phones, in addition to the iPod.Īn enhanced version, called Zuma Deluxe, was released for Microsoft Windows as alive as Mac OS X as living as an Xbox constitute Arcade download for the Xbox 360 together with a PlayStation Network download for the PlayStation 3. ![]() Zuma is the 2003 tile-matching puzzle video game published by PopCap Games.
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